What were you thinking?

So hopefully by Monday, many of my readers will have gotten back to me. I only have official comments from one person, and knowledge that 2 out of 6 people have opened the document I sent them about 2 weeks ago. Thankfully both who told me they opened also said they had difficulty putting it down.

That said, I will admit there was a certain amount of anxiety in submitting my pages to these beta readers, as well as the betas who are going through it in small pieces. I keep worrying somewhere within my manuscript there is a “WTF!” moment. A moment that makes the reader put the book down, and NEVER want to pick it back up. For 2 of my readers, I am happy to know that moment didn’t exist.

As someone who is also acting as a beta reader I have seen a few of these moments. When I saw them, I let the reader know “If I was an agent or publisher, I’d probably stop here.” I would then proceed with a LONG description as to why this is. Since I was a beta though, I would always stick it out, and read the remainder of what was sent. I realize that my book has a few pebbles that people can trip over in the beginning, and I look forward to smoothing that surface a bit more. That way people will have a smooth run from page one all the way to the end. That said, I wonder if I’m a little too harsh as a beta reader. My comments are usually constructive. I say usually, because there are places in my comments where I say”I don’t know if this is a problem, but I don’t like X” technically that is not constructive so much as it is admitting that this is a bias I personally have as a reader.

Still, my first chapter (that I completely deleted) definitely suffered from “I would stop reading this” syndrome. That’s why I deleted it. The beginning was slow. Sure it built a lot of stuff, introduced you to people, etc., but it did so at a snails pace. I got lots of muted/polite feedback on that chapter, and I kind of wish people had been harsher with me. It is for this reason, I am a harsh reader. I give praise, when earned, because I think it is helpful. However, the bulk of my notes are about problems.

Which would you prefer? A harsh critic or a muted one?

Fear of Spoiling

So one my betas asked why I was a hesitant to foreshadow more. Personally I feel like I foreshadow plenty, but I think he was asking me to do more, so that he could get a better idea of who a specific person was earlier in the book. He’s right, that is something I need to/will address on my next revision. Yesterday I talked about my fear of stating the obvious. Another reason I feel less than awesome at giving readers every detail of everything I know/see as the author, is that I am really sensitive to clues.

The reason I NEVER want to write a murder/mystery book is this, if I know who did it, it will be IMPOSSIBLE for me to leave clues, because I will want to cover my own tracks. This is just something about the way I’m wired, since I used to believe I was dumb, I assume every clue is an obvious one. So I don’t like to give them, because I’m afraid any clue will be a huge flashing neon sign. This makes me feel like it ruins all tension that I am building.

Of course, readers need  these details, so I adore having betas ask me for more information. It lets me know that I’ve been too conservative with my clues/details. Now that I’ve been getting some form of feedback every day (for a whole 3 days) it is really addicting. I’m enjoying it. All of the feedback has had been a relatively nice blend of complimentary feedback, as well as constructive “this needs work.”

Today one of my betas told me she read my book in 12 hours. She burned through the first 200 pages in about 2 hours, and then she would reward herself for 30 minutes of studying by reading 2 chapters at a time. 10 hours later she was done! That made me feel pretty great. She was pleasantly surprised how much she didn’t want to put my book down, and so am I.

Additional Review for Resident Evil 5: Vacating Resident Evil

resident-evil-5

So last week BBE and I beat Resident Evil 5. Now that I have completed the initial playthrough of the game, I think I am more qualified to give a more detailed review. As I said Resident Evil was a series I have never been good at, and I often had a fear of playing due to the fact the game is supposed to scare you.

I’m not sure if it was because BBE was sitting next to me to keep me from getting scared, or if it was just the fact that I have had 4 prior games to get used to the idea of Resident Evil’s personal brand of Zombies. In any event, this game is not too scary to play. It is still scary, but it is scary in a Wes Craven kind of way. Scary enough to get your heart racing, and make you scream. Not scary enough that I was haunted by the images of rotting corpses and surprise zombies eating me.

The games story is pretty much what you’d expect. An entire area (this time in Africa!) has been hit with a virus causing them all to go zombie! You and your partner must work to learn why the spot was hit, and of course bring the perpetrators to justice. The dialogue is okay, and if you bother to read the character profiles the drama feels a bit more earned.

The game is often intense. My favorite example stems from the fact that BBE and I had activated an elevator, and as it made its way to floor we were on we kept our laser sights on the door. We feared some horrible creature popping out and massacring us. It occurred to us that it would be funny if there was something sneaking up behind us, I turned, and low and behold tons of crazy beasties were just about to descend upon us. We screamed, we shot, we won. It was fun. We gave each other high fives, and felt like we were totally as awesome as our zombie killing characters.

The game also has a lot of fun replay value. Although the more you work to unlock, the game becomes more about blowing up zombies in a way you wish you could have initially. This kind of makes ruins the intense feeling of the initial play through, but it is hard to get your heart pumping as hard when you know what is coming.

If your interest is more about the adrenaline style action, they provide you an entire new mode to play with. A mode where surprises are just not going to end, because the enemies do not. It is simply your goal to survive the time. No matter how many heads you explode you are never safe. It is fun, but kind of frustrating. You don’t get the luxury of choosing your arsenal. So it feels like the game is even harder.

I recommend the game as a solid buy. The opportunity to play with friends on-line, play through multiple levels of difficulty, and finally destroy hordes of zombies with infinite ammo loaded into your weapon(s) of choice, makes it a worthy investment.

A new kind of Review for an old kind of fun

The teamwork of Resident Evil 5 can mirror the teamwork of a relationship of the players!

The strength of the partnership of the gamers can affect how effective these two partners are in the game

So when I was age 5 I beat Super Mario Brothers on my Nintendo. I was the wunderkind of my Kindergarten class, and relished the opportunity to beat the game when someone said no one my age could do it. I was good at video games, and over the years I dedicated countless hours to becoming a perfect gamer.

However, once I began college, I knew my days as a gamer were limited. I couldn’t possibly study, act, and be a video game guru. Something had to give, and so I decided that my abilities to be a video game god would now have to rest. Oh sure, when Christmas break or summer vacation came by, I would take up the old controllers and make sure my thumb callus was still there. The thumb callus is an important feature of the gamer as it allows you to do annoying repetitive movements without rubbing your thumb raw.

I found that my skills were cemented from childhood, and that without very much difficulty I could still master any game. After college, I occasionally played a game, but not with the same fervor as before.

Since I met my fiancé, videogames were shuffled even further to the back of the list. Instead I learned how to be a better chef, and of course a better boyfriend. My fiance hates complicated games, where you had to hit 4 buttons and move the joystick or d-pad in a complicated series of movements in order to blast your opponent with some cool looking special move. He does, however, like simple games. The Wii is a system full of games for him, and I enjoy picking them up and destroying him with very little practice.

However, my fiancé was good at a game I was not. The series known as “Resident Evil” was one I just sucked at. Mainly because I am easily frightened and the game was the first to establish the genre of thriller style games. So I played Resident Evil when it came out on the original playstation. I marveled at the initial cinema scene with live action people dressed like video game characters. I also laughed at the hilariously bad acting! However, once I beat Resident Evil I was done. The game’s engine was annoying for me, as you had to stop moving to shoot. You were often encouraged/required to run away from chasing zombies because if you killed them all you would run out of ammo.

My fiancé, however, became super boy when it came to Resident Evil 2. He could beat it easily, and I was always shocked at the idea of him being so much better at that style game than me. So when Resident Evil 5 came out for PS3 he wanted to get it. I figured I’d play a bit, but get frustrated and watch him do it alone. BOY WAS I WRONG! Now, he is hesitant to keep playing, and I am BEGGING him to let us play more.

The game is intense, and the system of co-op play is a total treat! I have played the game alone with the computer AI controlling the secondary character “Sheva” but the computer is a poor substitute for myself. My fiancé and I make a great team both in video game land and in real life. A lot of our relationship quirks even seem to manage to manifest themselves in how we play. I’m meticulous, as a former perfect gamer, and want to explore every corner for hidden secrets. He wants to get in and get out, like a true Resident Evil guru. So in the instances where our characters are separated, or worse, I freak out at having to be on my own. I like knowing we have each others back, and the fact that I can talk to him as he sits next to me on the couch makes it really easy to communicate what my needs are. Although co-op mode is split screen when not playing with someone else on-line the comfort and ease of communication is more than worth the sacrifice.

I have not completed the initial play through of Resident Evil 5, but I am glad to say we are almost done! However, I have decided to once again embrace my love of games, and I hope to post some reviews of new and old games up here.

HAPPY HUNTING!